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The Unique Games Conjecture

From OpenAI Aftermath

The Unique Games Conjecture is the subject of five manuscripts dated 23 September 2026 in OpenAI's public mathematics collection (github.com/openai/math). The conjecture, introduced by Khot in 2002, asserts that systems of permutation constraints can be hard to approximate even when almost all constraints can be satisfied; many optimal inapproximability thresholds had been proved assuming it. This page summarizes the published claims and lists publicly available follow-up work. Statements are the respective authors' claims; the publication of a paper, code or a formal proof is not presented here as independent verification.

The original results

  • Claim (Unique Games Theorem). For every fixed ε, δ ∈ (0, 1/2) there are an integer s ≥ 1 and a deterministic polynomial-time reduction from 3SAT to explicit unweighted Unique Games instances over the alphabet K = F2s, on simple bipartite graphs with translation constraints, such that satisfiable formulas give value at least 1 − ε and unsatisfiable formulas give value at most δ. The manuscript states that this resolves the conjecture positively in its usual edge-value formulation. Source: The Unique Games Theorem.
  • Direct hardness results. Four further manuscripts give NP-hardness proofs that do not pass through the Unique Games Theorem and use established PCP and Label Cover hardness results: Max-Cut beyond the Goemans–Williamson ratio (A direct proof of optimal Max-Cut hardness), Vertex Cover below factor two (The factor-two hardness threshold for Vertex Cover), and Min-UnCut and directed feedback vertex set within every fixed constant factor (Min-UnCut, directed feedback vertex set).
  • Consequences, as described in the manuscript. The Unique Games Theorem supplies the Unique Games hypothesis in earlier hardness reductions for cut, covering, constraint-satisfaction, ordering, deletion and clustering problems; the manuscript attributes those reductions and thresholds to their original authors (among them Khot, Kindler, Mossel and O'Donnell; Khot and Regev; Raghavendra).
  • Formalization, as described by the repository. The scope note lean/docs/102.md states that the Lean formalization gives, for every fixed 0 < ε, δ < 1/2, a deterministic polynomial-time reduction from binary 3SAT to nonempty unweighted simple bipartite unique games with the stated completeness and soundness, over a fixed alphabet F2s with translation constraints; it also formalizes the Max-Cut, Vertex Cover, Min-UnCut and directed feedback vertex set results.

Public follow-up work

Date Work Relation Public claim Public status (checked 14 October 2026)
2026-10-08 MathVet (GitHub; review of openai/math at commit adc7f12, tables at repository commit cd0063d, 13 October 2026) Review (fidelity of the formal statements) An independent, pre-referee review of whether each Lean statement says what the paper claims. Its per-family table rates this family "full", and its per-challenge table records Comparator passes for the five challenges: run in a sandbox for Vertex Cover and Min-UnCut, without a sandbox for the Unique Games and optimal Max-Cut challenges, and not yet run for directed feedback vertex set. The review states that "full" means the Lean states the headline and "does not say the mathematics is correct beyond what Lean checked"; it describes itself as a model-assisted reading without a referee yet.
2026-10-09 R. D. Barish, RBarish-UTokyo/Max3SAT-MaxSNP-APX-Lean4 (GitHub; Palomar PALOMAR-2026-10-09-000010, version 1) Use (formal) A Lean 4 proof of the PCP theorem (gap and verifier forms) and of MaxSNP- and APX-completeness of MAX-3-SAT and 3-occurrence MAX-3-SAT for an explicit single-tape Turing machine model. The registry record states that it includes 194 files of OpenAI's Unique Games formalization, adapted to the Lean module system. Registered in the Palomar registry on 9 October 2026.

Notes

  • The list covers follow-ups found in public sources up to the date above; it is not a priority or completeness claim.