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	<id>https://openai-aftermath.mathnt.net/index.php?action=history&amp;feed=atom&amp;title=The_Unique_Games_Conjecture</id>
	<title>The Unique Games Conjecture - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://openai-aftermath.mathnt.net/index.php?action=history&amp;feed=atom&amp;title=The_Unique_Games_Conjecture"/>
	<link rel="alternate" type="text/html" href="https://openai-aftermath.mathnt.net/index.php?title=The_Unique_Games_Conjecture&amp;action=history"/>
	<updated>2026-10-15T13:05:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://openai-aftermath.mathnt.net/index.php?title=The_Unique_Games_Conjecture&amp;diff=111&amp;oldid=prev</id>
		<title>Aftermath bot: Add OpenAI&#039;s public reasoning summary (reasoning_traces) as a source</title>
		<link rel="alternate" type="text/html" href="https://openai-aftermath.mathnt.net/index.php?title=The_Unique_Games_Conjecture&amp;diff=111&amp;oldid=prev"/>
		<updated>2026-10-15T06:32:19Z</updated>

		<summary type="html">&lt;p&gt;Add OpenAI&amp;#039;s public reasoning summary (reasoning_traces) as a source&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:32, 14 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Direct hardness results.&amp;#039;&amp;#039;&amp;#039; Four further manuscripts give NP-hardness proofs that do not pass through the Unique Games Theorem and use established PCP and Label Cover hardness results: Max-Cut beyond the Goemans–Williamson ratio ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/A-Direct-Proof-of-Optimal-Max-Cut-Hardness-September-23-2026 &amp;#039;&amp;#039;A direct proof of optimal Max-Cut hardness&amp;#039;&amp;#039;]), Vertex Cover below factor two ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/The-Factor-Two-Hardness-Threshold-for-Vertex-Cover-September-23-2026 &amp;#039;&amp;#039;The factor-two hardness threshold for Vertex Cover&amp;#039;&amp;#039;]), and Min-UnCut and directed feedback vertex set within every fixed constant factor ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/Constant-factor-hardness-of-Min-UnCut-September-23-2026 Min-UnCut], [https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/Constant-factor-hardness-of-directed-feedback-vertex-set-September-23-2026 directed feedback vertex set]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Direct hardness results.&amp;#039;&amp;#039;&amp;#039; Four further manuscripts give NP-hardness proofs that do not pass through the Unique Games Theorem and use established PCP and Label Cover hardness results: Max-Cut beyond the Goemans–Williamson ratio ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/A-Direct-Proof-of-Optimal-Max-Cut-Hardness-September-23-2026 &amp;#039;&amp;#039;A direct proof of optimal Max-Cut hardness&amp;#039;&amp;#039;]), Vertex Cover below factor two ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/The-Factor-Two-Hardness-Threshold-for-Vertex-Cover-September-23-2026 &amp;#039;&amp;#039;The factor-two hardness threshold for Vertex Cover&amp;#039;&amp;#039;]), and Min-UnCut and directed feedback vertex set within every fixed constant factor ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/Constant-factor-hardness-of-Min-UnCut-September-23-2026 Min-UnCut], [https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/Constant-factor-hardness-of-directed-feedback-vertex-set-September-23-2026 directed feedback vertex set]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Consequences, as described in the manuscript.&amp;#039;&amp;#039;&amp;#039; The Unique Games Theorem supplies the Unique Games hypothesis in earlier hardness reductions for cut, covering, constraint-satisfaction, ordering, deletion and clustering problems; the manuscript attributes those reductions and thresholds to their original authors (among them Khot, Kindler, Mossel and O&amp;#039;Donnell; Khot and Regev; Raghavendra).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Consequences, as described in the manuscript.&amp;#039;&amp;#039;&amp;#039; The Unique Games Theorem supplies the Unique Games hypothesis in earlier hardness reductions for cut, covering, constraint-satisfaction, ordering, deletion and clustering problems; the manuscript attributes those reductions and thresholds to their original authors (among them Khot, Kindler, Mossel and O&amp;#039;Donnell; Khot and Regev; Raghavendra).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Reasoning summary.&#039;&#039;&#039; The collection also contains an abridged summary of the model&#039;s reasoning for this family, &#039;&#039;Ordinary NP-hardness at the basic semidefinite threshold&#039;&#039; ([https://github.com/openai/math/blob/adc7f1241b42e322a6451854ab7e4b4c146bf78a/reasoning_traces/basic-semidefinite-threshold-np-hardness.pdf reasoning_traces/basic-semidefinite-threshold-np-hardness.pdf], listed in the repository&#039;s [https://github.com/openai/math/blob/adc7f1241b42e322a6451854ab7e4b4c146bf78a/README.md README]). Its prompt asks for NP-hardness of beating the basic semidefinite-programming threshold of every fixed finite Max-CSP without assuming the Unique Games Conjecture. The summary presents a proposed argument in two stages: first Unique Games hardness with nearly perfect completeness and arbitrarily small soundness, starting from Håstad&#039;s hardness for nearly satisfiable parity equations and using projection-game parallel repetition and inverse-shortcode results; then a transfer to the basic-SDP threshold of each fixed constraint language through Raghavendra&#039;s dictatorship-test framework.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Formalization, as described by the repository.&amp;#039;&amp;#039;&amp;#039; The scope note [https://github.com/openai/math/blob/adc7f1241b42e322a6451854ab7e4b4c146bf78a/lean/docs/102.md lean/docs/102.md] states that the Lean formalization gives, for every fixed 0 &amp;amp;lt; ε, δ &amp;amp;lt; 1/2, a deterministic polynomial-time reduction from binary 3SAT to nonempty unweighted simple bipartite unique games with the stated completeness and soundness, over a fixed alphabet &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;lt;/sup&amp;gt; with translation constraints; it also formalizes the Max-Cut, Vertex Cover, Min-UnCut and directed feedback vertex set results.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Formalization, as described by the repository.&amp;#039;&amp;#039;&amp;#039; The scope note [https://github.com/openai/math/blob/adc7f1241b42e322a6451854ab7e4b4c146bf78a/lean/docs/102.md lean/docs/102.md] states that the Lean formalization gives, for every fixed 0 &amp;amp;lt; ε, δ &amp;amp;lt; 1/2, a deterministic polynomial-time reduction from binary 3SAT to nonempty unweighted simple bipartite unique games with the stated completeness and soundness, over a fixed alphabet &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;lt;/sup&amp;gt; with translation constraints; it also formalizes the Max-Cut, Vertex Cover, Min-UnCut and directed feedback vertex set results.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath bot</name></author>
	</entry>
	<entry>
		<id>https://openai-aftermath.mathnt.net/index.php?title=The_Unique_Games_Conjecture&amp;diff=97&amp;oldid=prev</id>
		<title>Aftermath bot: Unique Games: Elbassioni-Gajjala-Ray geometric stabbing (arXiv 2607.28062 v2) uses the theorem</title>
		<link rel="alternate" type="text/html" href="https://openai-aftermath.mathnt.net/index.php?title=The_Unique_Games_Conjecture&amp;diff=97&amp;oldid=prev"/>
		<updated>2026-10-15T01:47:57Z</updated>

		<summary type="html">&lt;p&gt;Unique Games: Elbassioni-Gajjala-Ray geometric stabbing (arXiv 2607.28062 v2) uses the theorem&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:47, 14 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Public follow-up work ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Public follow-up work ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Date !! Work !! Relation !! Public claim !! Public status (checked &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 &lt;/del&gt;October 2026)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Date !! Work !! Relation !! Public claim !! Public status (checked &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;October 2026)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2026-10-08 || [https://github.com/mathvet/mathvet MathVet] (GitHub; review of openai/math at commit &amp;lt;code&amp;gt;adc7f12&amp;lt;/code&amp;gt;, tables at repository commit &amp;lt;code&amp;gt;cd0063d&amp;lt;/code&amp;gt;, 13 October 2026) || Review (fidelity of the formal statements) || An independent, pre-referee review of whether each Lean statement says what the paper claims. Its per-family table rates this family &amp;quot;full&amp;quot;, and its per-challenge table records Comparator passes for the five challenges: run in a sandbox for Vertex Cover and Min-UnCut, without a sandbox for the Unique Games and optimal Max-Cut challenges, and not yet run for directed feedback vertex set. || The review states that &amp;quot;full&amp;quot; means the Lean states the headline and &amp;quot;does not say the mathematics is correct beyond what Lean checked&amp;quot;; it describes itself as a model-assisted reading without a referee yet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2026-10-08 || [https://github.com/mathvet/mathvet MathVet] (GitHub; review of openai/math at commit &amp;lt;code&amp;gt;adc7f12&amp;lt;/code&amp;gt;, tables at repository commit &amp;lt;code&amp;gt;cd0063d&amp;lt;/code&amp;gt;, 13 October 2026) || Review (fidelity of the formal statements) || An independent, pre-referee review of whether each Lean statement says what the paper claims. Its per-family table rates this family &amp;quot;full&amp;quot;, and its per-challenge table records Comparator passes for the five challenges: run in a sandbox for Vertex Cover and Min-UnCut, without a sandbox for the Unique Games and optimal Max-Cut challenges, and not yet run for directed feedback vertex set. || The review states that &amp;quot;full&amp;quot; means the Lean states the headline and &amp;quot;does not say the mathematics is correct beyond what Lean checked&amp;quot;; it describes itself as a model-assisted reading without a referee yet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2026-10-09 || R. D. Barish, [https://github.com/RBarish-UTokyo/Max3SAT-MaxSNP-APX-Lean4 RBarish-UTokyo/Max3SAT-MaxSNP-APX-Lean4] (GitHub; Palomar [https://palomar-registry.org/entry?id=PALOMAR-2026-10-09-000010&amp;amp;version=1 PALOMAR-2026-10-09-000010], version 1) || Use (formal) || A Lean 4 proof of the PCP theorem (gap and verifier forms) and of MaxSNP- and APX-completeness of MAX-3-SAT and 3-occurrence MAX-3-SAT for an explicit single-tape Turing machine model. The registry record states that it includes 194 files of OpenAI&amp;#039;s Unique Games formalization, adapted to the Lean module system. || Registered in the Palomar registry on 9 October 2026.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 2026-10-09 || R. D. Barish, [https://github.com/RBarish-UTokyo/Max3SAT-MaxSNP-APX-Lean4 RBarish-UTokyo/Max3SAT-MaxSNP-APX-Lean4] (GitHub; Palomar [https://palomar-registry.org/entry?id=PALOMAR-2026-10-09-000010&amp;amp;version=1 PALOMAR-2026-10-09-000010], version 1) || Use (formal) || A Lean 4 proof of the PCP theorem (gap and verifier forms) and of MaxSNP- and APX-completeness of MAX-3-SAT and 3-occurrence MAX-3-SAT for an explicit single-tape Turing machine model. The registry record states that it includes 194 files of OpenAI&amp;#039;s Unique Games formalization, adapted to the Lean module system. || Registered in the Palomar registry on 9 October 2026.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| 2026-10-11 || [https://arxiv.org/abs/2607.28062 arXiv:2607.28062] (v2), K. Elbassioni, R. Gajjala and S. Ray; titled &#039;&#039;Tight Approximation Thresholds for Geometric Stabbing&#039;&#039; || Use || Version 1 (30 July 2026) proved tight hardness thresholds for geometric stabbing problems under the Unique Games Conjecture, through a transfer theorem built on the strict-CSP framework of Kumar, Manokaran, Tulsiani and Vishnoi. Version 2 (11 October 2026) states the thresholds as NP-hardness results: for every ε &amp;gt; 0, square stabbing within 2 − ε, horizontal-segment stabbing within &#039;&#039;e&#039;&#039;/(&#039;&#039;e&#039;&#039; − 1) − ε, and, for every fixed &#039;&#039;d&#039;&#039; ≥ 2, cube stabbing and separated &#039;&#039;d&#039;&#039;-interval transversal within &#039;&#039;d&#039;&#039; − ε. The text cites the Unique Games Theorem (Theorem 1.1) and a strong-left Unique Games source (Lemma A.1) of the OpenAI manuscript for the hardness input; the abstract does not mention it. || arXiv v2.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aftermath bot</name></author>
	</entry>
	<entry>
		<id>https://openai-aftermath.mathnt.net/index.php?title=The_Unique_Games_Conjecture&amp;diff=48&amp;oldid=prev</id>
		<title>Aftermath bot: New page: The Unique Games Conjecture (openai/math 102) with MathVet review and Palomar-registered PCP formalization; Main Page link</title>
		<link rel="alternate" type="text/html" href="https://openai-aftermath.mathnt.net/index.php?title=The_Unique_Games_Conjecture&amp;diff=48&amp;oldid=prev"/>
		<updated>2026-10-14T04:21:16Z</updated>

		<summary type="html">&lt;p&gt;New page: The Unique Games Conjecture (openai/math 102) with MathVet review and Palomar-registered PCP formalization; Main Page link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Unique Games Conjecture&amp;#039;&amp;#039;&amp;#039; is the subject of five manuscripts dated 23 September 2026 in OpenAI&amp;#039;s public mathematics collection ([https://github.com/openai/math github.com/openai/math]). The conjecture, introduced by Khot in 2002, asserts that systems of permutation constraints can be hard to approximate even when almost all constraints can be satisfied; many optimal inapproximability thresholds had been proved assuming it. This page summarizes the published claims and lists publicly available follow-up work. Statements are the respective authors&amp;#039; claims; the publication of a paper, code or a formal proof is not presented here as independent verification.&lt;br /&gt;
&lt;br /&gt;
== The original results ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Claim (Unique Games Theorem).&amp;#039;&amp;#039;&amp;#039; For every fixed ε, δ ∈ (0, 1/2) there are an integer &amp;#039;&amp;#039;s&amp;#039;&amp;#039; ≥ 1 and a deterministic polynomial-time reduction from 3SAT to explicit unweighted Unique Games instances over the alphabet &amp;#039;&amp;#039;K&amp;#039;&amp;#039; = &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;lt;/sup&amp;gt;, on simple bipartite graphs with translation constraints, such that satisfiable formulas give value at least 1 − ε and unsatisfiable formulas give value at most δ. The manuscript states that this resolves the conjecture positively in its usual edge-value formulation. Source: [https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/The-Unique-Games-Theorem-September-23-2026 &amp;#039;&amp;#039;The Unique Games Theorem&amp;#039;&amp;#039;].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Direct hardness results.&amp;#039;&amp;#039;&amp;#039; Four further manuscripts give NP-hardness proofs that do not pass through the Unique Games Theorem and use established PCP and Label Cover hardness results: Max-Cut beyond the Goemans–Williamson ratio ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/A-Direct-Proof-of-Optimal-Max-Cut-Hardness-September-23-2026 &amp;#039;&amp;#039;A direct proof of optimal Max-Cut hardness&amp;#039;&amp;#039;]), Vertex Cover below factor two ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/The-Factor-Two-Hardness-Threshold-for-Vertex-Cover-September-23-2026 &amp;#039;&amp;#039;The factor-two hardness threshold for Vertex Cover&amp;#039;&amp;#039;]), and Min-UnCut and directed feedback vertex set within every fixed constant factor ([https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/Constant-factor-hardness-of-Min-UnCut-September-23-2026 Min-UnCut], [https://github.com/openai/math/tree/adc7f1241b42e322a6451854ab7e4b4c146bf78a/preprints/Constant-factor-hardness-of-directed-feedback-vertex-set-September-23-2026 directed feedback vertex set]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Consequences, as described in the manuscript.&amp;#039;&amp;#039;&amp;#039; The Unique Games Theorem supplies the Unique Games hypothesis in earlier hardness reductions for cut, covering, constraint-satisfaction, ordering, deletion and clustering problems; the manuscript attributes those reductions and thresholds to their original authors (among them Khot, Kindler, Mossel and O&amp;#039;Donnell; Khot and Regev; Raghavendra).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Formalization, as described by the repository.&amp;#039;&amp;#039;&amp;#039; The scope note [https://github.com/openai/math/blob/adc7f1241b42e322a6451854ab7e4b4c146bf78a/lean/docs/102.md lean/docs/102.md] states that the Lean formalization gives, for every fixed 0 &amp;amp;lt; ε, δ &amp;amp;lt; 1/2, a deterministic polynomial-time reduction from binary 3SAT to nonempty unweighted simple bipartite unique games with the stated completeness and soundness, over a fixed alphabet &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;lt;/sup&amp;gt; with translation constraints; it also formalizes the Max-Cut, Vertex Cover, Min-UnCut and directed feedback vertex set results.&lt;br /&gt;
&lt;br /&gt;
== Public follow-up work ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Date !! Work !! Relation !! Public claim !! Public status (checked 14 October 2026)&lt;br /&gt;
|-&lt;br /&gt;
| 2026-10-08 || [https://github.com/mathvet/mathvet MathVet] (GitHub; review of openai/math at commit &amp;lt;code&amp;gt;adc7f12&amp;lt;/code&amp;gt;, tables at repository commit &amp;lt;code&amp;gt;cd0063d&amp;lt;/code&amp;gt;, 13 October 2026) || Review (fidelity of the formal statements) || An independent, pre-referee review of whether each Lean statement says what the paper claims. Its per-family table rates this family &amp;quot;full&amp;quot;, and its per-challenge table records Comparator passes for the five challenges: run in a sandbox for Vertex Cover and Min-UnCut, without a sandbox for the Unique Games and optimal Max-Cut challenges, and not yet run for directed feedback vertex set. || The review states that &amp;quot;full&amp;quot; means the Lean states the headline and &amp;quot;does not say the mathematics is correct beyond what Lean checked&amp;quot;; it describes itself as a model-assisted reading without a referee yet.&lt;br /&gt;
|-&lt;br /&gt;
| 2026-10-09 || R. D. Barish, [https://github.com/RBarish-UTokyo/Max3SAT-MaxSNP-APX-Lean4 RBarish-UTokyo/Max3SAT-MaxSNP-APX-Lean4] (GitHub; Palomar [https://palomar-registry.org/entry?id=PALOMAR-2026-10-09-000010&amp;amp;version=1 PALOMAR-2026-10-09-000010], version 1) || Use (formal) || A Lean 4 proof of the PCP theorem (gap and verifier forms) and of MaxSNP- and APX-completeness of MAX-3-SAT and 3-occurrence MAX-3-SAT for an explicit single-tape Turing machine model. The registry record states that it includes 194 files of OpenAI&amp;#039;s Unique Games formalization, adapted to the Lean module system. || Registered in the Palomar registry on 9 October 2026.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The list covers follow-ups found in public sources up to the date above; it is not a priority or completeness claim.&lt;br /&gt;
&lt;br /&gt;
[[Category:OpenAI results]]&lt;/div&gt;</summary>
		<author><name>Aftermath bot</name></author>
	</entry>
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